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D&D: The Art Of Potion Making

Potions are a staple in every fantasy setting. Players can be found downing several at a time, magically stitching up their mortal wounds with magical shots so they can scrape by to take out the big boss. D&D is no different-- often potions of healing are the first things the party will seek out during a shopping trip. But potions cost gold. A lot of it. And that adds up over time. So it seems natural for some classes or characters to beg the question-- can I make my own potions? Today I'll be looking at the official takes for crafting potions and seeing what alternative methods the community has came up with.  Going By The Book First we need to know what we're crafting. In the Dungeon Master’s Guide , The Player’s Handbook , and Xanathar’s Guide to Everything potions are classed as a magical item with the following properties: You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. By rules as written...