Skip to main content

D&D: Magic Items For Sorcerers

There are hundreds of RAW magical items within Dungeons and Dragons. Some can suit any class or character, others are a bit more niche. What I like to do with my players is ask what magical items they want to find, then I simply put them in the world to find or as quest rewards. This means the players know they will be getting items that will genuinely improve their build, be useful, or just plain fun. I would encourage DMs to try this as well, but also thought I would begin a series by highlighting the top 5 magic items that fit the sorcerer class! 

The Sorcerer Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D  Beyond

1. The Bloodwell Vial

This is a class specfic item meaning it can only be used by a sorcerer. It has a gothic horror twist as the character has to attune to it by placing a few drops of blood within it. It allows the sorcerer to regain sorcery points whenever they regain hitpoints. For a sorcerer with a spooky or edgy twist, this item would be perfect aesthetically and useful mechnically. 

2. The Ring of Spell Storing

A very useful item for any character, but especially useful for sorcerers as it allows them to overcome their lack of spell slots. It can store up to 5 levels of spells within it at any time, cast by any creature, meaning other party members could store spells in it for the sorcerer to use later. 

3. Socrery Shards

This is another sorcerer exclusive item that released in Tasha's Cauldron of Everything. They come in a variety kinds such as the far realm shard and the Shadowfell shard, and each have different effects that would match up with the various subclasses.

4. Wand of Magic Missile

 Essentially, a magic gun. This is another item that gives the sorcerer a consistent aggressive spell without spending precious spell slots. The wand contains up to 7 charges and regains 1d+6 per day, so that it plenty of extra resources at your sorcerer's disposal. 

Wand of Magic Missiles 

5. Spell Scrolls

Not the flashiest item, but very useful to litter around your campaign for a sorcerer to find. It adds a bit of variety to the player, giving them the chance to try out spells they might not normally have access to as well as allowing them utility in situations. 

..and that's five items you can try drop into your own campaign for your sorcerer party member!

Comments

Popular posts from this blog

DnD: Mini Dungeon - A Machine for Cheese

 Hello, readers! Today I decided to share a fun side quest dungeon/encounter I have in the back burner for my own DnD 5e campaign, featuring a map made by myself in Inkarnate . This is inspired in part by Dimension 20's rat king encounter   and Of Dairy and Darkness from Witcher 3 . It is made to be a silly little sidequest or part of a larger dungeon, and can take place in a sewer, in ruins, or an abandoned basement.The party could have been hired to investigate a strange smell in a property or area, or perhaps they notice it themselves while out exploring.

D&D: The History of the Firbolg

Many species in Dungeons and Dragons feel like they've been lifted straight from a fairytale, and the firbolg is no different. The toe the line between sweetness and savagry, with an air of fey whimsy.  These firbolg were Viking inspired, giant warriors. They were the most powerful of all the minor giants with the ability to shrink down to human size and perform illusions in order to steal from unexpecting travellers. They were solitary and scheming, and fought with massive halberds and swords.  Volo's Guide to Monsters introduced the furry, red-nosed gentle giants to us in 5th edition. However they have been quite different in previous editions. Let's take a dive into the publication history of the firbolg! Art is copyright Wizards of the Coast  (1983–2009) These giantfolk were introduced in 1st edition Advanced Dungeons and Dragons in Monster Manual II (1983). Now, back in the day monsterous races were monsterous, elves and humans were the good guys and drow were ...